This week’s game is the medieval town building game Carcassonne, by Klaus-Jürgen Wrede.


Carcassonne is a game that’s simple to learn, but can involve complex strategy to be good at. I very much enjoy that kind of game.

Basically it’s a game of completions. At the beginning of every turn you grab a play tile and have to fit it into your ever expanding map. This tile can be used to expand upon roads, fields, and towns, or complete roads and towns in order to score points. After you play a tile, you can play one of your citizens on that tile as one of four professions, which determines how they can be used to score points. Thieves sit on roads and score points based on the length of the road once it’s completed. Knights sit in towns and score points on the size of the town and number of banners in it when the town is completed by fully enclosing it in a wall. Monks are placed in monasteries and score points when the monastery is completely surrounded by other tiles. And finally farmers are placed on fields and score points at the end of the game by the number of adjacent completed towns.

Now, things get more complicated, tactical, when you realize that only 1 piece is allowed in any given road, town, or field, however, by strategically placing tiles, it’s possible to usurp a town or road before it’s completed by joining existing roads and towns together, thus putting the owner of that road or town into contention. Similarly, by placing difficult tiles on structures your opponents are trying to complete to score points, you can deny them scoring opportunities.

TacoMa’am picked us up a copy of Carcassonne recently and we had the pleasure of playing it over the weekend. It was a good buy and I’m anxious to play it with a cohort of people so as to make things more chaotic.

-Confusion is a state of mind, or is it?