This week’s game is the RPG-Lite board game Runebound, by Fantasy Flight Games.


Runebound will feel very familiar to anyone who’s ever played either a miniatures game or a pen and paper RPG. The game is actually a rather straight forward hack-and-slash style miniature game. Each player has their hero, whom can be equipped with items as well as having a few allies to assist. Everyone takes turns moving their character around the board while hunting down encounters. Encounters include easy (green), medium (yellow), hard (blue), and game end (red). When you engage one of these encounters, you usually end up battling a monster. Each monster and character have three scores: melee, ranged, and magic. In any battle, you must attack using one of these scores and defend using the other two. Winning an encounter usually results in some experience, money, and occasionally an item.

By using experience and items you can beef up your hero to tackle higher encounters. The game is won by satisfying the victory conditions, which change and are expanded by the huge number of expansions, but typically involve killing high-end dragon lords to collect their tokens.

Runebound is a great way to scratch that P&P itch a fellow is likely to get between sessions. And, with over 20 expansions, there’s a lot to do in the world of Runebound.  Also, the straight forward system makes Runebound a very good for creating house rules.

-Confusion is a state of mind, or is it?