Sorry for the delay, folks.  I’m ill again and doing my best to be pathetic, which is taking up most of my time right now.

Anyway, this week’s game is that great, irreverent French revolution game: Guillotine by Wizards of the Coast.


In Guillotine, you and your friends play as competing headsmen who are out to collect the most prestigious heads. The play is very straight forward. There are two decks, fist the noble deck which is used to deal out nobles for the Guillotine line, and the other is the headsmen deck, which consists of action cards that a headsman can use on his/her turn.

The game is layed out with a 5 card hand for each player and a line of 12 nobles leading up to the guillotine. A players turn is simple and quick. First you draw up to 5 action cards, play 1 card (which can do a number of things such as rearrange the guillotine line or prevent a player’s turn), then advance the guillotine line. The first noble in line is beheaded and the head is collected by the player to end their turn. There are 3 rounds, each consisting of a full line of 12 nobles. At the end of round three, the points of all the heads collected by each player are tallied, and the one with the most points wins.

The dark, somewhat silly humor involved keeps the game from being as grim as it sounds. Really, it’s a fun game that quick to learn and can be played in about 15-20 minutes. It’s a nice addition to any game night.

-Confusion is a state of mind, or is it?