This weeks game is the age old game Tic-Tac-Toe.

Noughts and crosses has been around a long time. There is some dispute about how old it actually is, but most historians agree that it is at least 2000 years old, dating back to at least the Roman era, if not the Egyptian era or earlier.

The game, which by now you should be familiar with, is a simple 3×3 grid. Players are assigned the symbol X or O and play beings. The player with X places his first symbol, followed by O. Play continues until either one player is able to place 3 of their symbols in a row, or until all the spaces on the board are filled.

Tic-Tac-Toe is one of those games you play in your youth until you “figure it out”. In this case, once you figure the game out it becomes pretty clear that a flawless play by both players will always result in a draw. Further, once you dissect the game, it becomes impossible to lose unless you make a silly mistake.

Tic-Tac-Toe move hierarchy.

There have been a few games designed more recently based on the simple Tic-Tac-Toe concept. Of these, Connect-Four is probably the most well known. Connect four uses a larger grid and aims at the players getting 4 tokens in a row instead of 3. The play there is more complex because there is a larger room for error; however, in flawless play by both sides it will still end in a draw 100% of the time.

-Confusion is a state of mind, or is it?